redesigning digital tools for analog use in the real world

Many tools for identifying colors already exist in the digital realm. Those that exist in the real world rely on cameras and computation to take process the colors. I wanted to explore the possibilities of designing a physical pocket-sized device that could be used without a power source. In this manual application, users would get to deepen their understanding of how color works by having an active role in the color identification process.

photo by thedigitaljeanie on Tempus Aura Photo Challenge, September 2018

viewing color in a fundamental way

Eyes perceive color through red, green, and blue light, so I explored dividing color into these three components. Objects appear monochromatic when viewed through color filters because the eyes are only seeing the amount of red, green, or blue light present in the color. It is easier to distinguish this one-dimensional darkness than to estimate all three at once. After identifying the darkness of red, green, and blue, the component colors can be recombined for a better approximation of the actual color. 
communicating an understanding of color through interaction
The user manually estimates the darkness of red, green, and blue light in the color they are viewing with a simple sliding scale. The user then recombines the color values with the reference card to generate a three digit code that corresponds to a better approximation of their target color. This color is represented on the back of the reference card with a hex code.
developing a handheld tool
Convenience and simplicity were my two main goals for this product. I experimented with a variety of forms, starting with large notebook-sized windows and working my way down to pocket-sized foldable cards. I ultimately landed on two-compartment folding box that could store the filters in one pocket and also serve as a window for them in the other.
For my final prototypes, I wanted to see my intended soft, rounded finish but also feel the lightness that only plastic could provide. I ended up making two prototypes, one out of wood that I painted and rounded to be soft and smooth, and one that was 3D printed to get the precision and lightness. 
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